

Halo was one of the first series to bring multiplayer to consoles and it’s what let it dominate the first decade of the new millennium. Halo: Reach pulled everything great from every other Halo game up to that point with none of the drawbacks and made the one and only perfect Halo game. It combines the point-and-click satisfaction any FPS worth its salt has while also layering in tactics among the explosive chaos of its moment-to-moment gameplay.

Everyone has their favourite weapon, vehicle or multiplayer game mode but each level in Halo: Reach is so well designed and unique that choosing a favourite is very difficult. The mark of a consistently great first person shooter is having trouble picking a favourite level. Each member of Noble Team gets their moment and although those moments may be small they go to show how far the series has come since Halo: Combat Evolved.Īll of these small moments happen within big, bombastic missions. Halo: Reach never really succeeds at wrenching the kind of tears a similar story like Saving Private Ryan or The Magnificent Seven can but it tries pretty damn hard all the same. It’s even harder to find that depth when the main cast is entirely made up of super soldiers bred for war. War stories never give you the depth of character that most other stories do. Halo: Reach took this opportunity and ran with it. It showed that Halo didn’t have to focus on the Master Chief to tell a good story and, more importantly, be successful. Replacing them were the Orbital Drop Shock Troopers, the rough riders of the UNSC. Still contracted to put out two more Halo games they elected to make the more grounded Halo 3: ODST set between Halo 2 and 3 and Halo: Reach. Bungie were at a crossroads after Halo 3 apparently ended the Master Chief’s story. Playing as newest team member Noble 6 players join leader Carter, second-in-command Kat, heavy gunner Jorge, assault specialist Emile and sniper Jun in defending the planet Reach and eventually initiating damage control to ensure that Cortana – the Master-Chief’s AI companion – gets to the starship Pillar of Autumn setting in motion the events for Halo: Combat Evolved. The Spartan squad Noble Team are the squad that first discover the Covenant’s arrival on the planet Reach. But the thought going through a lot of heads was always “What if this was a Halo game?”īungie never really adapted The Fall of Reach but instead told a parallel story to that of the Master Chief’s.

Readers were given added insight to the UNSC and the galaxy it thought it conquered wrapped up in a rip-roaring military science fiction novel. The Master Chief’s story was made infinitely sadder by the fact that he is the last of his kind by the end of the novel which dovetails into Combat Evolved. Where Halo: Combat Evolved introduced the world Eric Nylund’s novel The Fall of Reach deepened that world immeasurably. The Fall of Reach was finally given the elegiac and explosive treatment it deserved.įor Halo fans in the know The Fall of Reach is one of the defining texts of that universe. And so the darkest day in humanity’s history begins.
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Humanity’s war with the Covenant has left Reach untouched until a crack team of Spartan super soldiers find evidence to the contrary. Reach is a peaceful planet harboring some of humanity’s spacefaring navy’s – the UNSC – deepest secrets. Even when that war takes place on a fictional planet and is fought between a totalitarian human regime and a fundamentalist alliance of alien races who’s only goal is genocide.
